#Breaking glass w/Explode
I'm trying to do something I thought would be relatively simple using Yost #4's
"Explode" AXP IPAS routine: shatter a portion of a piece of glass as if it were
hit by a rock, and retain realistic gravity and obtain pieces that are of
various sizes to simulate how a piece of sheet/annealed/non-tempered glass
would fragment.
First of all, I have a 5' 4" wide 4' 10" tall sheet of tinted glass 7/32" sheet
(non-tempered) glass. I want to blow out the bottom 2/3rds of it. I assume
that I will need to substitute a hidden two-object glass for the original sheet
at the point of explosion (is there anything in 3DS4c1 that would 'cut' glass
irregularly for me?). I'm no dummy, and have been using Yost #6 IPAS routines
(among others) for some time, and followed the (somewhat outdated?) instructs
on how to simulate a blast-center that roughly corresponds to the point of
impact, and after looking at the example files, thought I had what I needed,
but rendering (preview doesn't show APX effects) shows as if I've done nada. I
rechecked the 'Explode' setup / options and don't see where I'm going wrong.
Any ideas? I'm using the 'bounded-box' or 'boxed-object' method…