CompuServe Messages

#Breaking glass w/Explode

    25-Oct-95 15:47:02
Sb: #Breaking glass w/Explode
Fm: Mike Ratledge 73751,3246
To: All
I'm trying to do something I thought would be relatively simple using Yost #4's "Explode" AXP IPAS routine: shatter a portion of a piece of glass as if it were hit by a rock, and retain realistic gravity and obtain pieces that are of various sizes to simulate how a piece of sheet/annealed/non-tempered glass would fragment. First of all, I have a 5' 4" wide 4' 10" tall sheet of tinted glass 7/32" sheet (non-tempered) glass. I want to blow out the bottom 2/3rds of it. I assume that I will need to substitute a hidden two-object glass for the original sheet at the point of explosion (is there anything in 3DS4c1 that would 'cut' glass irregularly for me?). I'm no dummy, and have been using Yost #6 IPAS routines (among others) for some time, and followed the (somewhat outdated?) instructs on how to simulate a blast-center that roughly corresponds to the point of impact, and after looking at the example files, thought I had what I needed, but rendering (preview doesn't show APX effects) shows as if I've done nada. I rechecked the 'Explode' setup / options and don't see where I'm going wrong. Any ideas? I'm using the 'bounded-box' or 'boxed-object' method…