#Recording Animations
23-Oct-95 21:50:38
Sb: #196241-#Recording Animations
Fm: Bob Kohl 102155,1670
To: Henri Witteveen 100757,3372
<<I'm sorry to interfere in the discussion.>>
Do be sorry, this is what this forum is for.
<<Do you mean that first I have to render to a series of TGA files (can occupy
quite some room on the harddisk)>>
Yes.
<<and then I have to "copy">>
No, import/convert is a better word. When you import with the perception
software it then converts the TGA files it reads into 1 ANI file.
The ANI file is basically the size of the first frame + the diffrences only
between each frame from there on.
<<can I render directly (with help from external software) from 3DS to the
PVR.>>
I don't think so because 3DS runs in DOS and the PVR software runs in windows.
<<If I first have to render to harddisk lets say an animation 1000 frames and
I only have room for 500 frames I have to render and "copy" in two seperate
sessions.>>
1) Don't forget your TGA files will never be very big because the resolution
you'll be working at is 720 x 480.
2) If time is a factor, Hard drives are getting cheaper and cheaper. If your
main harddrive is too small then it's time to go with a 2 Gb SCSI
(fast/wide)(same type of drive that you would use for the PVR, but it doesn't
have to be AV). It can be as fast as 140ns RAM.
3) If you can't implement 2) then do 500 frames, import/convert into an ANI
with the PVR software. View the results to make sure everything looks right.
Erase the TGA files. If the animation is perfect you won't need them anymore.
Do the next 500, repeat the process.
When you have all your segments you can then chain the playback with the PVR
software and save it as a project.
Physically it will still remain as separate segments but the playback for tape
recording will be seamless.
Have fun
Bob Kohl
-Bob Kohl