CompuServe Messages

3ds file: rot keyframes

    26-Oct-95 13:05:19
Fm: Mark Hodges 75362,2555
To: Mark Hodges 75362,2555
AAAAAHHHHHH! I found the solution!!! PROBLEM STATEMENT: 3DS file keyframes are incremental. Find absolute rotations for each keyframe. BAD SOLUTION: Convert each rot keyframe to a 4×4 matrix. Find the accumulated rotation by concatenating the new matrix with previous keyframe rotation matrices. Convert the resulting matrix back into a quaternion. This caused my model to pivot by 180 degrees whenever the rotation angle was reversed in the middle of the animation. My guess is this may have something to do with the fact that a rotation may be represented by 2 quaternions. (Negate angle and axis to get the other quaternion.) I really haven't investigated why this happens, though I am currious to know what the true reason is. CORRECT SOLUTION: Scap the intermediate matrices. Accumulate the rotations with quaternions. quatAccum *= quat[i] Thanks again for the support! Mark Hodges Gravity Inc.