#Flick Trouble
04-Jan-95 17:40:41
Sb: #98137-#Flick Trouble
Fm: Troy Barlow 75416,3364
To: Black Belt Systems 76004,1771
No problem. If you need any details on the format (or .FLX format)
just let me know.
Oh yea, one more detail about SS2 compression.
Autodesk defines operation bytes in each compressed packet. They
define a opcode of < 0 to mean copy WORDS and > 0 to mean replicate a
WORD (I might have these backwards). However '0' is undefined in the
spec. This don't make sense since if you have to skip over more
pixels than fit in one packet you will need another packet to encode
the pixel skip. This is a good place to use a '0' opcode in your
encoder, and it seems thats what '0' is used for. However an opcode
of 0 will break some (most?) players on the PC (even some versions of
aaplay). If you use a '0' opcode for this reason, try breaking the
skips up instead. Really they should fix the broken players out
there, but at least this can help avoid the problem. In other words,
don't create packets that contain nothing but a pixel skip even
though it seems legal.
Try loading a FLX file into AutoDesk Animator Pro someday and watch
it crash!
Also, I'm sure your aware of the 4,000 frame limit in FLI and FLC
files 🙂 And FLI, if you create them, must be 320 * 200, unlike FLC.