Bump edge question
17-Jan-95 10:41:59
Sb: #147238-Bump edge question
Fm: John Ellis 72440,3046
To: Glenn J Melenhorst 100353,134
Hi Glenn,
Curiously enough, at least with Digital Arts we called it a "displacement map",
which (get this) "perturbed the surface normals".
As your aware the Yost has Displace and it seems that it would not be that
difficult to reproduce with the same code. It would act like an AXP based on
the contrast of the map, but the developer would need some kind of "materials"
interface so that you could assign the material and give it "surface normal
peturbation" values. Try saying that real fast 3 times. <g>
John