Bump edge question
17-Jan-95 11:07:44
Sb: #147238-Bump edge question
Fm: Will 75204,370
To: Glenn J Melenhorst 100353,134
>>technical term is for rendering an object with it's EDGES disturbed by the
bumpmap<<
displacement mapping. There is also something called hypertextures that I
believe adjusts the geometry also but I don't know much about these.
>>And …. er …. Is it possible/hard etc to write an IPAS that would do this
or would that be something which would have to be implimented in the code of
the 3DS.exe<<
Hmmm, I don't know what info is available to an IPAS but it might be possible.
Very impracticle though, it would be much more efficient built into the
renderer. I don't know if any PC programs have displacement mapping. To do it,
it actually modifies your geometry and will make it really complex by having it
model all the bumps of the map. When I had the opportunity to work on Alias I
was told about this kind of mapping, but the person showing me about it said
that it takes a lot longer to do then simple bump mapping; and this is on a
silicon graphics machine!
It would be nice too have this but as far as I know it is too much for
a PC. Maybe some IPAS writer is working on this, I would hate to see how
complex objects got though. Maybe if it only modified the edges and where
objects intersect you could get the effect and save alot of geometry. I dabble
in 3D crap and have an idea how to produce displacement mapping without
modifying geometry but it's all theoretical.
Hopefully Yost Group will find a way to implement this, I think they
easily could.
———–Will