Hi res monitors and dp
09-Nov-87 01:55:17
Sb: #92562-Hi res monitors and dp
Fm: Ben Blish 72667,1341
To: Richard Rae/SYSOP 76703,4253
No, in the Amiga you could use any color next to any other color, simply given
that you were limited to four colors total. As for the orthoganality of the
resulting pixel/bit orientation, you would need to do some custom rendering
routines… in this machine, with the blitters barrel shift capability, things
could work quite nicely. You could even use the current routines to manipulate
your window borders and so on as long as you were willing to use two colors…
otherwise, _everything_ would need a rewrite. This kind of thing would, in my
mind, occasion a rewrite of the text render functions and the line/circle
render functions… with those done, you could use the "new" mode and get some
very high definition use out of it. And for not much effort… I would think
that the use of such a display could be made transparent to the software trying
to use it via the Amiga's replaceable vectors for exec/kernal functions…
OpenLibrary(FunkyMode); OpenScreen(FunkyNewScreen); life as usual, except
x=0-1279, y=0-399, bp=0-1 for windows and 0-3 for graphics primitives. Of
course, if you want to render right into the bitplanes, you could, but then you
_do_ have to pay attention to the bits/bitplane organization. In any case, if
we do it, or if someone else does and provides us with one, we'll do the
primitives. –Ben–