#Bad cell
06-Nov-88 15:22:47
Sb: #2779-#Bad cell
Fm: Stan Kalisher (Impulse) 76004,1767
To: Shalom Kelman 76067,3132
Shalom – That was an easy one to find. The reflective values on the IRIS
and Pupil, caused them to reflect back the Blue in the sky. I simply
selected the entire object, and set the reflective values of all sliders to
0, with out touching any of the other properties, and it rendered just fine
iin Full Trace mode. The filter values of the pupil remained unchanged. I
am assuming the same is true for the Head object. But I'll try it just to
make sure. I have also found that you might want to also run the object
through the "Point Reduce Tool" in interchange when bringing stuff over
from SC3D or SC4D, It seems to make a cleaner image.