#MicroBot Design Disk
29-Nov-88 18:43:46
Sb: #6956-#MicroBot Design Disk
Fm: Stan Kalisher (Impulse) 76004,1767
To: Gregg Tavares 72411,2772
Gregg – Aha! You found the major flaw in the Antic disks. The problem is
that the ST CAD programs do not use phong shading, consequently they
usually contain about a "BZILLION" (Leo Schwab's term) triangles to get a
smooth surface. We are currently converting the disks into Turbo SIlver
format, and the TSilver versions will be 60% less dense. Don't flame the
Antic folks too bad though they probably didn't realize the problem. I
know you aren't going to like to hear it, but it seems that most of the
serious rendering programs are going to require goo-gobs of memory to
perform properly, especially on large complex objects. I know 2.5MB seems
like alot of memory, but to be honest in the world of 3D rendering it
isn't. I have 7MB in my own system at home and have created cells that I
can't render either. Knowing that the 020 will address about 1/2 GIG of
RAM that's what I want! In addition to being able to render anything, I't
would keep my house nice and warm during the long cold Minnesota winters!