CompuServe Messages

#MicroBot Design Disk

    29-Nov-88 18:43:46
Fm: Stan Kalisher (Impulse) 76004,1767
To: Gregg Tavares 72411,2772
Gregg – Aha! You found the major flaw in the Antic disks. The problem is that the ST CAD programs do not use phong shading, consequently they usually contain about a "BZILLION" (Leo Schwab's term) triangles to get a smooth surface. We are currently converting the disks into Turbo SIlver format, and the TSilver versions will be 60% less dense. Don't flame the Antic folks too bad though they probably didn't realize the problem. I know you aren't going to like to hear it, but it seems that most of the serious rendering programs are going to require goo-gobs of memory to perform properly, especially on large complex objects. I know 2.5MB seems like alot of memory, but to be honest in the world of 3D rendering it isn't. I have 7MB in my own system at home and have created cells that I can't render either. Knowing that the 020 will address about 1/2 GIG of RAM that's what I want! In addition to being able to render anything, I't would keep my house nice and warm during the long cold Minnesota winters!