#MicroBot Design Disk
30-Nov-88 00:14:23
Sb: #6987-#MicroBot Design Disk
Fm: Stan Kalisher (Impulse) 76004,1767
To: Steven Bennett 70046,441
Unfortunately it's not a variable. We use a true Octree system prior to
the triangle intersector doing it's thing, The larger and more dense the
objects in the scene, the more memory that is required to disperse the
triangles, with a possible 64000 oct volumes being calculated. It akin to
tossing a dry sponge into a bucket of water, the larger the sponge the
more it will expand in the water. As a test, I built a 50,000 triangle
terrain object (one single object) on disk, it was about 1.2MB, but it
needed just under 9MB to render. <–Stan