#Cycle Editor??
30-Oct-90 18:17:39
Sb: #19730-#Cycle Editor??
Fm: Stan Kalisher (Impulse) 76004,1767
To: BRAD HAYES 71241,1651
Brad, the cycle editor functions like DPaint III animation. First you
define a heirarchy of sgments around the axis of rotation on the cycle edit
screen. For bi-ped, this heirarchy would look like a skeleton. Next, in
the Assign mode, you define which objects from the Detail or Forms editor
are assigned to the individual moving segments. Make sure to position each
object's axis at the object's base and scale the axis so that it is the
entirength of the object. The cycle editor auto-scale these objects so
that they fit properly according to your heirarchy. Use the Goto command
to add frames to your animation. Each time you make a change to youcycle
object, designate a key frame. When you have a cycle you like, save it to
disk and then you have, in essence, a 3d cycle brush which can be inserted
into your animations. –Rick
/exit