#Boning Imposibility?
21-Jan-95 13:04:06
Sb: #148139-#Boning Imposibility?
Fm: John K. Jordan 71174,711
To: neil lockhart 72144,656
>>modeling for bones…
PMJI – I just got the Bones(Pro) and played with it for a few hours last night.
My unbiased opinion is that it will definately do what you need. You can
easily make selected portions of hard meshes bend, fold, twist, slither, flex,
breathe, stretch, squish, bloat, elongate, inflate, distort, writhe, contort,
…<gasp>… I don't know about wrinkle, but maybe. <g>
(BTW, Digimation told me they simply changed the original name "Bones" to
"Bones Pro" to minimize confusion with the free Bones that is available in the
libraries here.)
Adding slightly to what David mentioned about "more faces and vertices", you
should probably analyze where the structure needs to bend and add extra
vertices in those specific areas. For example, in sharply bending an elbow,
you would want a dense mesh right around the joint and especially on the
outside of the elbow. You should especially avoid long, narrow faces in the
areas of flexing, since Bones cannot bend a face. Don't worry too much about
the digitizing, since you can always fix joint areas manually with Edge/Divide,
etc. When you get to that, just ask if you need some pointers.
I think that Bones is going to open up a new market for Bones-ready digitized
meshes, exactly as you are doing. Goodby to stiff necks and sore joints!
JKJ