#To bone or not to bone..
22-Jan-95 16:58:48
Sb: #148324-#To bone or not to bone..
Fm: M. G. BATCHELOR 71532,1214
To: Constance R. Roth 74471,621
Hi Constance,
<< 1. What, exactly, is the advantage of using Bones with a human model when
animating vs. IK'g the model without it? >>
With IK, you are using "bones", 1 per mesh, to animate movement of that mesh.
With Bones, you can have more than 1 bone per mesh, and it's used to deform the
mesh over time, influenced by the bones' structure, placement, settings, etc..
This can then be animated via IK, if you wish.
<< 2. What are the differences between Bones Pro and Munkeby's Bones >>
Without commenting on which *deforms* better or is more flexible, Digimation's
Bones includes a shaded preview in the dialog, and requires no morph target
creation.
BILL