CompuServe Messages

#To bone or not to bone..

    22-Jan-95 16:58:48
Fm: M. G. BATCHELOR 71532,1214
To: Constance R. Roth 74471,621
Hi Constance, << 1. What, exactly, is the advantage of using Bones with a human model when animating vs. IK'g the model without it? >> With IK, you are using "bones", 1 per mesh, to animate movement of that mesh. With Bones, you can have more than 1 bone per mesh, and it's used to deform the mesh over time, influenced by the bones' structure, placement, settings, etc.. This can then be animated via IK, if you wish. << 2. What are the differences between Bones Pro and Munkeby's Bones >> Without commenting on which *deforms* better or is more flexible, Digimation's Bones includes a shaded preview in the dialog, and requires no morph target creation. BILL