#To bone or not to bone..
22-Jan-95 21:13:13
Sb: #To bone or not to bone..
Fm: Mike Kelley 71302,73
To: Constance R. Roth 74471,621
>What, exactly, is the advantage of using Bones with a human model when
>animating vs. IK'g the model without it?
Bones Pro is not exclusive of IK — you can (and probably want to, in this
case) use both. Remember, IK "just" allows the computer to solve for
complicated animation movements that would be difficult for you to set up
manually. There are many good examples (most by Jonas) posted here on the
board to give you an idea of the power.
But IK won't smooth joins between objects that bend. If you look at the IK
dino that comes with R4, you'll see that the arms, legs etc. are split into
various objects. When these move the illusion of reality is lost because the
objects don't share a common "skin". By having one object for a limb, when it
bends the material mapped to it bends also, thus appearing realistic. Instead
of having the objects linked and using IK on them, you'll have bones inside
your limbs and link them and use IK on them. Then, as they move, the mesh will
deform around them.
>What are the differences between Bones Pro and Munkeby's Bones (keeping in
>mind that I sent Joe my $50 2 weeks ago)?
I tried using Bones (shareware) and, while a nice idea (and I agree with you
about shareware) Bones Pro is superior in every way. First of all, you assign
it with Attributes and thus there's really only one step (beyond creating the
bones, of course). Bones, as you're aware of, requires three separate steps
just to work. Then, as M.G. mentions, there is the use of morph targets with
Bones. Bones Pro works by just moving the bones and renders the movement on
the fly. Bones Pro works with IK as a result, which is a significant advantage
(using IK with Bones to me brings character animation within the reach of all
of us). Finally, Bones Pro allows to modify parameters (as M.G. mentions, you
can see the results as you do this) to achieve effects, such as breathing and
muscular movement, that would be difficult if not impossible with Bones.
Even if I had paid Joe, I'd buy Bones Pro — I never got Bones to do even close
to what I wanted in three days of experimentation, and I had Bones Pro
animating my dinosaur in about fifteen minutes.