#SKIN on a jumping box
21-Jan-95 16:47:58
Sb: #148200-#SKIN on a jumping box
Fm: M. G. BATCHELOR 71532,1214
To: Michael Bassier 100114,1717
<< I would sell my grandmother the get the same experience level in animation
that you have <g>. But I already sold her for my Pentium system <bg>. >>
I just sold *my soul* for mine, and most everything not tied down, since I have
no granny <g>.
<< BTW: this is going to be one of the first RayMan animation: the Kelloggs box
walks to a (don`t know the word) with milk. >>
Probably the best way to do that would be to use one of the BONES routines,
create a human-like skeletonal structure, define parameters for how the human
skeleton will influence the mesh, then animate the skeleton with IK. That how a
lot of stuff like the Shell Oil commercials (dancing gas pumps & cars) was
done…..probably with human-driven motion capture.
<< P.S.: please don`t ask things like: "can I raytrace skinned objects? with
RayMan 2" <g>. I have no idea. >>
That was one of the first questions I asked Stefan months ago. Best we can
tell, there's now way to obtain the Skin surface triangle data. So, I won't ask
<g>.
BILL