CompuServe Messages

#Put road on landscape?

    20-Jan-95 00:42:12
Fm: MARTIN G FOSTER 70303,456
To: Gregory D. Ball 71223,1577
Greg, >> We have a landscape mesh of rolling hills and need to put a road on the surface of this mesh. Any suggestions on how to do this? << no. just kidding <G>. I've got a couple. The easiest one is to just paint a large texture map including a road which would be planar mapped on to the landscape. This might not stand up to real close scrutiny, even if the texture map is very high resolution, but might be OK for a fly-by. A matching bump map might be useful to "raise" the road above the landscape slightly. For a geometric solution go to the 3d editor and do a fence selection of the vertices which most closely follow the route of the road. Clone the vertices into a new object using <shift> modify/vertex/move with selected. Click without actually moving and give it a new name. You can now use the new object, which only contains marker vertices, as a template for use in the shaper and/or lofter. You should be able to create a road cross-section and loft along a path derived from the marker vertices. If you need me to be more specific, ask away 🙂 Also, Schreiber Instruments may have some fancy packages which automates this whole process and adds some frills – it will cost some cash, though.