#Put road on landscape?
20-Jan-95 00:42:12
Sb: #147965-#Put road on landscape?
Fm: MARTIN G FOSTER 70303,456
To: Gregory D. Ball 71223,1577
Greg,
>> We have a landscape mesh of rolling hills and need to put a road on the
surface of this mesh. Any suggestions on how to do this? <<
no.
just kidding <G>. I've got a couple. The easiest one is to just paint a large
texture map including a road which would be planar mapped on to the landscape.
This might not stand up to real close scrutiny, even if the texture map is very
high resolution, but might be OK for a fly-by. A matching bump map might be
useful to "raise" the road above the landscape slightly.
For a geometric solution go to the 3d editor and do a fence selection of the
vertices which most closely follow the route of the road. Clone the vertices
into a new object using <shift> modify/vertex/move with selected. Click without
actually moving and give it a new name. You can now use the new object, which
only contains marker vertices, as a template for use in the shaper and/or
lofter. You should be able to create a road cross-section and loft along a path
derived from the marker vertices. If you need me to be more specific, ask away
🙂
Also, Schreiber Instruments may have some fancy packages which automates this
whole process and adds some frills – it will cost some cash, though.