Manta Wave Demo Love It
19-Jan-95 16:25:15
Sb: #147820-Manta Wave Demo Love It
Fm: Jeffrey Lerer 74073,244
To: Andrew Wiltshire 100332,613
Andy, essentially you select an object which the IPAS then assigns extent boxes
to. Once you get the various adjustments to your liking you work with Wave
Period (time in frames required for wave to complete one cycle) and # of morphs
(how many versions of object Manta will produce). then you set up morph keys in
the keyframer. As you can see, this makes tweaking, undoing and redoing very
easy, and then timing your waves by just sliding your morph keys. Many
Procedural IPAS Routines work along this essential concept, and when you start
using them it gets pretty clear. Experiment with two IPAS Routines including in
3-DS, wave and ripple, and you will see some of this in action.