CompuServe Messages

Winter CES 1995

    21-Jan-95 01:33:36
Sb: #148176-Winter CES 1995
Fm: John N. Jordan 72772,1271
To: Scott Roberts 75604,1712
>Have you thought about chucking it all and going to work for a gaming company? Every time I get a stupid flying logo.. 🙂 Actually, I've already started on one- but am only in the planning stages (content, etc.) It'll be for Windows, and possibly ported later to the Mac, if we ever get Director 4. Nothing earth shattering, but a good start. I'm not sure on what I'll use for a 3D program at this point. I haven't gotten too deep in 3DS' modeller, I'll probably use Macromodel for a lot of it, as much as I can.. I guess I'm more used to splines. I spent most of my modelling time in Playmation, and haven't done much since. I haven't done much in MM either, but plan on it in the future. Certainly, 3DS is very good. Definately the PC game developers program of choice right now.. except for some character stuff done in Playmation/A:M. Texture mapping skinned objects really doesn't seem to be something I want to deal with. Hopefully R5 will have all that built in, like in Animation:Master. The main reason I haven't already sent out resume's to places like Lucas Arts, and such is I'm not sure I want to go to SF.. and that seems to be THE place to be as far a games development. Don't know why, but I guess it's the Hollywood of CGI. Chop it in half, get rid of the earthquakes, etc. and I'd go in a heartbeat. I'm doing fairly well here, have friends around, etc. It's basic, but I like it here. For now. Be careful in applying to game houses. You may not want to be stuck in a CGI "sweat shop" full of lots of people.. I know I wouldn't. Lucas Arts has interested me, they seem to be pretty close knit, and not too big. Sega, on the other hand, seems really big. All pay alot, and are desparately looking for people. Give it a shot! (Lucas Arts has explicitly asked for 3DS experience, others as well.) JNJ