#Digimation Bones Pro
20-Jan-95 10:32:04
Sb: #146867-#Digimation Bones Pro
Fm: Michael Ludwig 100445,3603
To: Digimation – David Avgik 72320,2042
Hi David,
>>> Whats coming up next
(a while ago..)
What about a muscle.axp for use with bones ?
Imagine the following:
* An outstretched arm……Bizeps up…two bones….1-upper arm….2-(child of
1) lower arm.
* Assign muscle.axp to the (1)bone (you won't need any other .axp's on bones
anyway)
* In the axp-settings specify strength of bulge/scale (%) and a 'center point'
as center of scale, so if you
put it above the (1) bone, the upper portion of the mesh will be scaled more,
thus creating a
biceps.
* If you somehow multiply the angle between the child and the parent with the
bulge factor you would get
moving muscles !
Hope I made myself clear, I wish I had more of a programmer, then I would do it
myself…..
Keep me informed if you like the idea, if not, i'll gather my little knowledge
and maybe try it (foolishly ?) in keyscript…..
Bye Michael