CompuServe Messages

#Digimation Bones Pro

    20-Jan-95 10:32:04
Fm: Michael Ludwig 100445,3603
To: Digimation – David Avgik 72320,2042
Hi David, >>> Whats coming up next (a while ago..) What about a muscle.axp for use with bones ? Imagine the following: * An outstretched arm……Bizeps up…two bones….1-upper arm….2-(child of 1) lower arm. * Assign muscle.axp to the (1)bone (you won't need any other .axp's on bones anyway) * In the axp-settings specify strength of bulge/scale (%) and a 'center point' as center of scale, so if you put it above the (1) bone, the upper portion of the mesh will be scaled more, thus creating a biceps. * If you somehow multiply the angle between the child and the parent with the bulge factor you would get moving muscles ! Hope I made myself clear, I wish I had more of a programmer, then I would do it myself….. Keep me informed if you like the idea, if not, i'll gather my little knowledge and maybe try it (foolishly ?) in keyscript….. Bye Michael