SCULPT4D question…
27-Nov-91 19:50:38
Sb: #13544-SCULPT4D question…
Fm: John Pendergrass 76246,676
To: Sergio Pozzetti 74007,433
Dithering relative to the world? I'd have to see it to know exactly what
he meant, I guess.
Dithering uses patterns, that have to be relative to *something* in order
to remain consistent. I'd have thought that most progs would be relative
to the screen coords while rendering? I can imagine other ways, but screen
coords would be far away the simplest, I'd think… Does quality differ?
–jp–seattle–