CompuServe Messages

SCULPT4D question…

    27-Nov-91 19:50:38
Fm: John Pendergrass 76246,676
To: Sergio Pozzetti 74007,433
Dithering relative to the world? I'd have to see it to know exactly what he meant, I guess. Dithering uses patterns, that have to be relative to *something* in order to remain consistent. I'd have thought that most progs would be relative to the screen coords while rendering? I can imagine other ways, but screen coords would be far away the simplest, I'd think… Does quality differ? –jp–seattle–