bones with smooth
23-Jan-95 11:37:08
Sb: #148489-bones with smooth
Fm: Mike Kelley 71302,73
To: Digimation – David Avgik 72320,2042
>We're compiling a list of enhancements now, so send yours as soon as you can
>to me.
It's hard to improve upon perfection, but I'd sure like to see Smooth include a
preview mode for testing various settings and parameters (then you wouldn't
have to worry about an Undo as well). Smooth is a vital component of Bones
that should be talked up more. Great stuff!
Actually, I did have one thought that sounds a little pie in the sky, but
anyone who can program Bones Pro might appreciate the challenge: since BP works
so well with IK, it's a shame that in order to get muscular expansion you have
to resize the bone. This is just some manual work (and I'm not complaining!)
that the computer ought to be able to help with (because you either have to
resize the bone back or copy a size key when the muscle contracts).
It occurs to me that BP might be able to have some sort of "flex" parameter
that, as a bone is rotated, could expand the bone (and the mesh) accordingly
(and then, of course, contract as well). You'd probably want to be able to
specify which end (or both, or the whole bone) should be resized, and by how
much.
I'm probably not explaining this well, but this is a kind of killer feature
that would make character animation dead simple. If this doesn't make sense to
you let me know and I'll try and elaborate.