#Disappearing Faces
30-Oct-92 10:04:04
Sb: #25843-#Disappearing Faces
Fm: Yost Group 76702,413
To: Moosa Ismail 75410,1434
Peter, if you're using 3DSr1, you ought to be using the external DXF3DS.EXE
utility to convert DXF files into 3DS files with automatic coincident
vertex welding and surface normal unification. Better yet, you ought to
upgrade to 3DSr2, since you're doing yourself a massive disservice by using
r1 with r2 available. Your problem is due to surface normals, and a good
rule of thumb is to use 2-sided materials when rendering cad models.
However, that is MUCH MUCH MUCH slower in 3DSr1, and hardly a performance
hit at all in 3DSr2.
– G
PS: DXF3DS.ZIP is in the 3D Studio DL library here in the forum.