#Keyframer Visibility
Now a question:
As a newcomer, forgive me the obvious, but I used the GIFDXF shareware and
created an object that, once I turned on the geometry in the 3d Editor I
could see just fine. However, try as I might, all I could see was the
"base" in the keyframer (which obviously makes flybys and other such
positioning of objects a little hit or miss!). In other words, all the
"lofting" of the faces was invisible.
Is there any way of seeing the same stuff in Keyframer as the editor, or am
I doomed to using coordinates and positioning my camera and rendering a
check frame very 10 frames or so (which seems so uncomputerlike it's back
to the dark ages)?