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Copy Tracks ?

    07-Nov-92 13:12:40
Sb: #26429-Copy Tracks ?
Fm: Yost Group 76702,413
To: alec jason 71137,2632
hmmm…. Quaternions are incredibly complex equations that provide answers to rotational problems that occur when rotational axes pass through the "north and south poles" of the world coordinate system. They were developed in the early 1800's to deal with gimble lock problems on large sailing vessels, and then Ken Shoemake rediscovered them about 15 years ago (at Xerox Parc I believe) and wrote some great papers about how to use them with 3D animation to provide smooth rotations in all cases. The books that Dan Silva used to develop our routines are about 700 pages long (each, there are two of them), and every page is filled with bizarre mult-dimensional geometry equations. If you want specific references to the book titles, or the ACM Siggraph papers that Shoemake wrote, I can dig them up for you. The rotations are all relative to the objects inherent transformation matrix. This is the orientation that the object is in when you look at it in Object Pivot mode. (again, if you want me to look at that file of yours, zip up a simple case and send it on over and I'll explain what's going on for you) – G(lad to help)