#IPAS Routines
Sure.. Put me down for the sun IPAS routine. Also, instead of a day or a
year, you should be able to specify any time frame. A parameter like
minutes/frame should do the trick.
Also, I have a little IPAS wishlist of my own.
1) Skin. The ability to drape a "skin" over a group of seperated objects,
or seperated elemets of the same object. This would allow for seamless
animation of a human. Just create the positions in the Editor and morph
between them in the Keyframer. There should be a tension control for this,
for baggy/loose skin or tight skin where you can see the object's original
shapes.
2) Object detection. Don't know if this one is possible. Something to
scan the animation and make it so that it knows if something is solid. So,
if you want to have a car ram into a wall, it won't go through it. Or, as
I saw on some demo tape somewhere, a mushy sponge cylinder that drops and
lands on top of and perpendicular to a hard cylinder and bends over it as
it falls on it.
3) Wind and wave generation. Set a wind source or wave source, direction
and strength, start/stop times and have objects react to them, by blowing
or waving away form the source. The Ripple.PXP doesn't really do this,
since it just creates a constant ripple, not one that starts from the
middle and spreads across a calm surface.
4) Shaped light sources. This is necessary to accurately use long
fluorescent bulbs, or shaped light bulbs. The spherical ones don't always
cut it.
These are just off the top of my head and I'm sure I could come up with
more. I like the idea of keeping a list of these, just to keep enterprising
programmers busy. I may do some of these myself, once the developer's kit
becomes available.
Aaron