CompuServe Messages

#IPAS Routines

    08-Nov-92 15:34:39
Sb: #26512-#IPAS Routines
Fm: Aaron Weintraub 70222,557
Sure.. Put me down for the sun IPAS routine. Also, instead of a day or a year, you should be able to specify any time frame. A parameter like minutes/frame should do the trick. Also, I have a little IPAS wishlist of my own. 1) Skin. The ability to drape a "skin" over a group of seperated objects, or seperated elemets of the same object. This would allow for seamless animation of a human. Just create the positions in the Editor and morph between them in the Keyframer. There should be a tension control for this, for baggy/loose skin or tight skin where you can see the object's original shapes. 2) Object detection. Don't know if this one is possible. Something to scan the animation and make it so that it knows if something is solid. So, if you want to have a car ram into a wall, it won't go through it. Or, as I saw on some demo tape somewhere, a mushy sponge cylinder that drops and lands on top of and perpendicular to a hard cylinder and bends over it as it falls on it. 3) Wind and wave generation. Set a wind source or wave source, direction and strength, start/stop times and have objects react to them, by blowing or waving away form the source. The Ripple.PXP doesn't really do this, since it just creates a constant ripple, not one that starts from the middle and spreads across a calm surface. 4) Shaped light sources. This is necessary to accurately use long fluorescent bulbs, or shaped light bulbs. The spherical ones don't always cut it. These are just off the top of my head and I'm sure I could come up with more. I like the idea of keeping a list of these, just to keep enterprising programmers busy. I may do some of these myself, once the developer's kit becomes available. Aaron