#IPAS Routines
09-Nov-92 13:37:05
Sb: #26549-#IPAS Routines
Fm: Aaron Weintraub 70222,557
To: MARTIN G FOSTER 70303,456
Good to see that this is getting organized. I think you're right about not
seeing the inverse kinematics until r4.0, or so. I don't think that it's
possible to use IPAS on anything after it's in the keyframer. I mean, what
kind of XP would it be? P, A? I can't see how it could be done with an
AXP. You'd need to write a custom one for each specific operation you'd
want to do; couldn't have just a general program that would work in every
case.
About the shaped lights, how exactly is this accomplished? How would I go
about making a cylindrical light bulb, like those long fluorescent bulbs.
The shadow it casts should be rectangular. I have never figured out a way
to do this, other than lining up a series of spotlights together. (Maybe
this can be done with GLOW.IXP???)
Aaron