#IPAS Routines
How would the collision detection work? Assign the AXP to each object
seperately, and then when they intersect in the keyframer, they would
actually react according to the AXP? That's a neat way to do it, never
thought of that.
The skinning process is a must have, I think. There's so many places it
can be used. No more visible joints. It would make morphing just about
anything so much easier. I guess there would have to be a parameter for #
of vertices. If the process was to optimize the number itself, odds are
that the numbers for different objects would be different.
Aaron