CompuServe Messages

#IPAS Routines

    09-Nov-92 13:37:21
Sb: #26574-#IPAS Routines
Fm: Aaron Weintraub 70222,557
To: Yost Group 76702,413
How would the collision detection work? Assign the AXP to each object seperately, and then when they intersect in the keyframer, they would actually react according to the AXP? That's a neat way to do it, never thought of that. The skinning process is a must have, I think. There's so many places it can be used. No more visible joints. It would make morphing just about anything so much easier. I guess there would have to be a parameter for # of vertices. If the process was to optimize the number itself, odds are that the numbers for different objects would be different. Aaron