Rotating Planets
08-Nov-92 18:27:15
Sb: #26511-Rotating Planets
Fm: Yost Group 76702,413
To: Mitchell Waite 75146,3515
In addition to the two solutions mentioned, you can create a circular or
elliptical path in the 2D Shaper, and then assign that path to your
orbiting planet. If your orbits can be seen from the Top view, you can use
the Display/3D Display function in the Shaper to position your path before
importing it in the Keyframer. If it's a different axis, send the circular
shape into the 3D Lofter first, and then use 3D Display in the Lofter, and
use Path/Rotate to set its angle before importing it to the Keyframer.
(This is also the best method for assigning a rotational path to a camera
or target.)
– Jack