#3DStudio Book
I wrote a feature on animation, including quite a lot a background. The
response was very good. A number of people brought it to my attention
(they didn't read the byline!)
One of the problems I have is that it's too bloody easy to get lost in 3DS.
And there is nowhere to go when you stuff up. You know the kind of thing:
you render a black image. Why? You don't see all the elements, why?
Although others may disagree, the tutorial is not hands-on enough. It
would be nicer to do small, increasingly complex projects than drown in a
morass of geometry. 3DS is disheartening, discouraging and other
dis-words. I have a couple of sequences in my head (and storyboarded) but
there is no way that I can put them together with 3DS. The documentation
just doesn't support me because there is no clear "how to". Look at the
WordPerfect documentation. The workbook is a task-orientated manual. Want
to do a task? Look it up in the index. Say I want to create an image of a
long cable being taken up on a spool. Where do I start? What features do
I use? How do I bring an object into field of view as a closeup on the left
and send it out into infinity on the top left corner of the screen. How do
I create some of those logo images on TV?
Ali