#Falcon 3.0 for the Amiga
09-Nov-92 11:31:54
Sb: #23214-#Falcon 3.0 for the Amiga
Fm: Jim Nangano/SYSOP 76703,4254
To: VICTOR EDWARDS 72600,3541
Victor,
Whether AGA will help in porting an MS-DOS game to the Amiga or not
really depends on the game. For something like The Perfect General, it
wouldn't have helped a lot, as we were only using 16-color graphics, but
it would have helped some due to the graphics speedup provided by both the
AGA design and the software improvements that Commodore made in version
3.0 of the operating system.
For games that were designed for 256-color 320 x 200 resolutions, it
helps in that the graphics don't have to be converted down to 32-color or
64-color, which can affect the graphics quality. However, I personally
don't think that this is much of an issue per-se, especially since there
are graphics utilities available today that do an excellent job of
remapping pics down, like ADPro and Imagemaster.
The new A1200 may help a lot more because of the 68EC020 and 2 megs of
memory standard than because of the AGA chipset, but that will only happen
when and if the A1200 sells well enough that it can be considered the
"base-level" Amiga, and publishers can afford to no longer support lesser
machines. For that to happen (IMHO), Commodore must give up on the idea
of creating the next generation C64, and work at establishing a powerful
low-end machine, even if it means not having a $400 computer to sell. No
more A500's, no more A600's, no more 68000's!
I apologize if anyone takes offense at what I said. I am not insulting
you or the computer you chose to purchase. I am merely pointing out the
realities that I am having to face as an Entertainment Software
developer.
– BobR