CompuServe Messages

#Exabyte Rendr Settings

    25-Jan-95 23:42:32
To: John Ellis 72440,3046
John: >> Abekas…I believe that the Pyros Version has a file header and the Abacus >> needs raw format. Our program is being used by many to take 3DS files straight out to the Abekas, so the format has a good chance of being correct! <bg> Remember, we worked directly with Abekas to develop the BXP program. I've been told that it works equally well with the Accom units, but I haven't tried that one myself. But it's definitely the only way to both read and write YUV files directly from within 3D Studio! Greg Pyros