#Exabyte Rendr Settings
John:
>> Abekas…I believe that the Pyros Version has a file header and the Abacus
>> needs raw format.
Our program is being used by many to take 3DS files straight out to the Abekas,
so the format has a good chance of being correct! <bg> Remember, we worked
directly with Abekas to develop the BXP program. I've been told that it works
equally well with the Accom units, but I haven't tried that one myself.
But it's definitely the only way to both read and write YUV files directly from
within 3D Studio!
Greg Pyros