CompuServe Messages

PIXEL PLOTTING

    25-Jan-95 18:02:11
Sb: #45349-PIXEL PLOTTING
Fm: Gary Chaney 74347,2625
To: Jim Maddox 74667,2175
>Keep in mind that the Amiga's chip RAM (where the screens are) is MUCH >slower than its fast RAM due to DMA contention. So if you really want >speed, you might be better off using your fast CPU to plot your pixels to >a buffer in fast RAM and then moving the area into chip RAM en masse; it >all depends on what you're doing. >There are also some library routines (like WritePixel()), but they're >*REALLY* slow compared to the above method or even just poking the >bitplanes directly with the CPU. I'm working on a DOOM sytle engine myself, I'ld be REALLY interested in how this is done. The code you mentioned doesn't help me much since it is written for a 020+ processor, and I'm trying to develope an engine to work on ALL amiga processors (like the 68000) and I don't know which intstructions are for the faster chips. I'm not that familar with 680×0 asm code, but I'm learning. I've also tried to find out how to "poke" screen memory directly. If you have code examples or can enlighten us on this, please do! Thanks, Gary