Common graphic/anim
27-Nov-92 23:52:00
Sb: #23735-Common graphic/anim
Fm: Steve Bennett/SYSOP 76702,1071
To: Rob Salmon 71533,1064
Well… If the application is custom written (which you pretty much would
need to do anyway to get an animation playable on multiple platforms using
the same data…), then as long as you write it to use the same format, it
really doesn't matter *what* format you use. Amiga's IFF ANIM, Grasp's
GL, Autodesk's FLI formats are all effective. Or you could store all the
images in a non animation format (like GIF) and assemble frames from that.
In fact, that might be your best bet, since the various animation formats
all have hidden assumptions about the hardware. (Amiga ANIMs assume a
Planar format, nearly all Mac animation stuff assumes a chunky format, I'm
not certain how IBM animation formats work…
No matter what you do, you are going to be faced with conversion time
problem when loading on some or all machines, to get the image in a format
in memory which is playable in real time. (I don't know what sort of
frame rate you want, for that matter… On some machines a high frame
rate would be nearly impossible.) You may even want to design your own
format which allows for fast decompression and conversion, if load speed
is important.
Finally, you may want to ask this over in the Graphics Support Forum as
well. That's a sort of central clearing house for people doing graphics
on all platforms, and it's possible that someone there knows of something
which better fits your needs…
–>Steve Bennett