#Playing big FLC's
I have recently created an animation of a bowling scene. The camera follows
the ball and then zooms in for a tight shot of the ball hitting the pins.
(Which will eventually explode when I get my IPAS disk #4). The animation
was rendered at 640 x 480 res with a custom palette to eliminate color
shift. My problem is this: When I play the animation using either AniPro or
AniPlay, at the frames where the camera zooms in and everything in the
scene is in motion, there is flickering of the pins. Quick little jittery
lines flash through them. Also, If I increase the speed of the animation,
even a little, the frame rate of the animation becomes non-linear. i.e. the
ball moves slowly during the zoom section and accelerates after the zooming
is finished. Obviously there is a log jam somewhere and the frames are not
getting displayed quickly enough. Since the animation (which weighs in at
8.4 megabytes) is running from RAM, and I have 32 mb. on my 486/33, and I
am using QEMM, I suspect that the problem is with my display card which is
a simple ET4000 (Orchid Pro II/s) using the 640 x 480 VESA driver. Do you
concur? If it _is_ the card what are my options? Would a faster driver,
such as Panacea's help? Or is the card simply too slow to handle the
throughput? If so, can you suggest a more suitable card for playing
animations on my monitor. I will soon be getting a Magni for output to
tape, so I don't want to spend TOO much money on a card just to output to
the monitor. Thanks.