CompuServe Messages

Morphed Letters

    01-Dec-92 02:22:55
Sb: #28347-Morphed Letters
Fm: alec jason 71137,2632
To: Yost Group 76702,413
Gary, I think the the 3DS docs are probably the best manuals I've ever worked with — far superior to most others in layout and very well written (and a great binding). I believe that all manuals have inherent limitations and because 3DS is such an enormously complex program those inherent limitations become more apparent with 3DS than with other programs. One problem arises because 3DS is really four different programs each with different menus, concepts, and procedures. The total amount of information one needs to keep active in his or her brain ram while working in 3DS is substantial. I often forget how to do something I've done a few days or weeks ago. And sometimes when I sit and read through the manual while rendering, I find all sorts of interesting and valuable information which I'm sure I've read before but have either totally forgotten or they are items which had no meaning to me when I first read them because I was still then struggling with some simpler concept or procedure and wasn't yet ready for that advanced information. I really like the short suggestions you have throughout the manual and I think the little "how to's" you provide (like the "This is how to clone a selection set of objects" on page 7-98) are very, very valuable. I would like to see more of such features. One section which badly needs such a feature is in the chapter on batch rendering. In addition to the long list of parameters, it would be so helpful to have had several examples of typical command lines using many of the parameter switches. A simple line stating, "If you wanted to render a file named "horse.3ds" at 640 x 480 with low anti-aliasing and using a custom palette (etc) your command line should look like this . . . " would have saved me hours of frustration. [More]