#REAL GLASS ?
PMJI, but reality engines are less than $100,000, list on the Crimson
reality engine is $99,900 and discounts are available. That gives you
192 bits of color, 32 bits Z bufffered. It displays over 1 million
polygons per second with hardware anti-aliasing and texture mapping.
The Onyx/2 RE2 is the next step up in the reality engine series and
list for $159,900. It provides over 2 million shaded points, lines,
and polygons per second. These figures are low because they're based
on the R4000 not the R4400, and the new T series will blow away the
R4400.
You should also keep in mind that the performance of these machines is
based on screen rendering not processor rendering. The geometry
engines handle the graphics and produce phenomenal displays for
simulation and real time visualization, however when it comes to old
fashioned rendering to disk so that you can dump frame by frame to
tape, the geometry engines become relatively useless, and you're
stuck with rendering on a single R4400 processor at the moment.
Additionally almost all of the SGI based rendering packages only
support single CPU's in their rendering pipeline. Softimage at $50,000
per seat becomes expensive when you put it on 5-10 machines.
Anyone interested in the move to SGI should focus on the Indigo2 with
the Extreme Graphics. The performance is great and actual rendering
speed to disk is the same as the performance on the larger micros,
i.e. Crimsons and Onyx systems.
On a more possitive note Softimage is about to release a
multi-processor rendering package designed by a team out of Berlin.
It should finally make use of the multi-processor configuration of
the larger Micros. I believe the ship date is around January 1994.
We have thoroughly tested all of the above mentioned hardware and
regularly benchmark various SGI based animation packages.