OS/2 + 3DSR3
Larry,
3DS network rendering does not use net bios. It communicates through the
shared file system.
I have three 3DS icons now: foreground, which uses the vibrant s3 driver,
background, which uses the vesa driver but starts in workstation mode, and
slave, which uses the vesa driver but starts in slave mode.
I can leave "slave" running and submit jobs to him from "foreground" or
"background".
I could concievably be rendering in slave, doing vp and recording to vtr from
background, and editing in foreground.
Slave would be cpu intensive, background would be some cpu but mostly disk and
waiting for the vtr, and foreround would be low cpu, low disk, and interactive,
but use the s3 chip for drawing.
Now that's 100% machine usage.
Just think about it: a multi-cpu Pentium system running NT or a possible
symmetric multiprocessing OS/2 3.0 with lots of memory. If you had, say, four
cpus, you could have one foreground edit session and three slaves, each with
their own cpu running at the same time on the same system!
If you can't get it to work with your Speedstar, I'd highly recommend
one of the s3 801/805/928 boards. The IBM-written s3 driver for OS/2
is great, and the 801/805 cards are cheap, around $200-$250.