Gamma
I'm honored by the invitation but if Adesk is up to the cost of the
trip I'll contribute the time. <G>
Seriously, I didn't think for a moment that an RGB gamma display
should be any different than a composite ( one work/ one doesn't) It
just sounded that way from John's statement. Gary, I've looked at
the output on 5 different monitors now with several different setup
configurations for the targa+. tmode 11, tmode 25, tconfig with
several setup batches and tplusini method. They all match grays at
1.0. The VGA main display monitor at 1.8. The real common
denominator is the single targa+ board I have to work with. If I
could find someone else in Jacksonville with a 3DS3/video setup I
might be able to have something local to compare to. I'm sure you
read my results and it appears that the best looking picture is with
gamma set to 2.2 on both file input and frame buffer. With gamma off
shadows get lost in the dark areas such as the one in front of the
bumper of the chevy.3ds file. If I don't set the gamma to 2.2 on
input file and use 2.2 on the frame buffer the whole picture washes
out when I render.