#New FLIC Compressor
To all:
We have developed a FLIC compression system that has real time play back. It
will compress flics a minimum of 4 to 1 up to as high as 10 to 1. The player
supports all 8 bit VESA modes, and can interleave sound with the data. On a 66
Mhz 486, it can decompress 105 frames per second into the video buffer (640×480
full deltas – if there are fewer deltas, the speed will improve dramatically).
While the lossy portion of the system creates almost perfrect images, the
system also allows for the interleaving of the original data over the top of
the compressed data. That way, important objects can be retouched to appear
perfect.
The system was specifically designed for large delta flics – walk-throughs, 3D
Studio renderings, etc. It makes these types of flics viewable off CD-ROMs
again.
We designed the system for Access Software's new virtual reality game, and are
now considering marketing the system separately.
What we're wondering is, what's the level of interest in this area? Would
there be more interest in a developer's package, or an end-user's toolkit (or
both?) Is it a problem for many, some, or any of you?
Thanks for your help,
->Jeff
P.S. If there is a test flic that many of you are familiar with, I could
compress and reupload it, if the interest is there. Let me know.