CompuServe Messages

3DS in Skandinavia !

    05-Nov-93 13:22:52
Fm: John Ellis 72440,3046
To: Martin Enthed 100277,1272
Martin >>Ps If you have some wiches for new IPAS-routines, I'm all ears…<< Yes, we have a few witches but we put them in an IPAS and sent them to Animation Hell! <G> It's called the 3DS Witch IPAS and hunts down problems in 3DS caused by witches and eliminates them. You put it in your last line in Video Post, works pretty well. Seriously, I do have a few wishes, suggestions, one of which is a good particle system for clouds. The smoke IPAS can do double duty as clouds but I'd like to be able to create swirling vortex's as well with nice wispy clouds. An IPAS that could create time-lapse clouds would be awesome! (I don't ask for much! <g>) Another area which hasn't really been addressed much is procedural materials, and procedural shaders like metal and chrome. And of course if you'd like to create a Witch IPAS that's superior to the one we've been using, I'm sure alot of people would be interested. <G> -JE P.S. which compiler are you using for IPAS and which type are you mostly developing?