#ILM
Yes, the PRO/Playmation programs output .tga files- upto 32bit (with
alpha channel). The resolution is like 4kx4k or 8kx8k or something
really big like that.
The problem with compositing is with moving cameras, and correct
motion/perspective. Also, I'm not sure how one would use the shadows
or reflections of a PRO object reflecting/shadow-casting in the 3DS
world (or vice versa). You'd have to forget about all that, or take
a long time to try to fake it.
I'd use DTA for the compositing, or whatever Video Post has (I'm not
familiar with that.). DTA can be found in Graphdev, Morphing
section. It's great. Soon, there will be an "add alpha" feature
that will be good for cool effects/whatever. The program's main
feature is to "compile" animation files together from .tga's (hence
the name Daves Targa Animator <g>)
I'll look for the specs/review stuff I have done earlier. I hope I
have it- I don't have the time now. (sorry) I'll get back to you for
this either way. (Probably in a new PLAYMATION or PROMATION titled
thread.
John