CompuServe Messages

#3DS in Skandinavia !

    08-Nov-93 14:38:58
Fm: John Ellis 72440,3046
To: Martin Enthed 100277,1272
Martin >> Somekind of fire AXP that turn's everything in the seen into flames… << Yeah, that'll definetely do the trick, TORCH the suckers! >> Do you want the clouds to move irregularly in the wind, gathering up with other clouds… << Ideally individual clouds should have their own random pattern (which can be adjusted to be like Cirrus <Ice clouds> or Cummulus Nimbus <Storm Clouds> but at the same time look similar. I would be happy with a good set of moving clouds overhead. If you can develop a particle system that can be opacity mapped onto a dome or plane with good pattern motion that would do the trick. An example of a procedural material would be like wood grain that flows through the contours of irregular shapes. For certain instances this is much better than texture mapping. These are the SXP's. Not having done any programming with Watcom, I can't say whether its suicide or not, but having worked with some "old-fashioned" compiler's like fortran etc, it has been my experience that good modular programming and clean code makes the job of debugging fairly easy. Some of the newer compilers have some good trouble-shooting features which I imagine is what GY is talking about. Especially when you're up against deadlines. <G> IXP's are good for special effects too, but I think alot more diversity of opportunity with AXP's and KXP's. How complex do you think you can get with them? I realise this is a vague question. – JE