CompuServe Messages

#ILM

    13-Nov-93 12:58:15
Sb: #66271-#ILM
Fm: Aaron Weintraub 70222,557
To: Michele Bousquet 100237,162
Hi Michele, Wow, you have quite a varied artistic background, fom what you've told me. I never quite said that computer science people can't draw, but I was just wondering about the feasibility of "teaching creativity". I remember a few years ago when I first visited an animation firm here in Toronto, and they said that "It's MUCH easier to teach an artist to use a computer than to teach a computer scientist to be an artist". I saw the logic behind that statement immediately, and pretty much believed it. It's true that the only way to really learn is by actually doing it, but you can get a lot from just studying and reading as well. My art class now is 50% studio, where you actually DO stuff, and 50% history, where you learn art history. The history part is just as effective at teaching as the studio part. This is where you learn everything. The studio is where you try it out for yourself. Not even the most talented person can just paint a painting with no knowledge of colour or balance. That's part of what you learn in the history. In film theory, you learn all about different angles and shots. This saves you the time of having to develop the technique yourself. For example, if you want a shot to make a guy look big and scary, shoot him from underneath. You can learn that by watching films and talking about it, rather than experimenting with camera angles while you're shooting. Another example: you could never expect someone with raw talent to just "figure out" linear perspective while doodling one day. If you study rennaissance art, you can learn that sort of thing, though. I think that the key to keeping your stuff fresh is to do it constantly. Never stop drawing, look at the world through a camera lens. I think that keeps you on your toes for the most part. Aaron