#ILM
What sort of a teaching style are you finding effective with 3DS. I
find a mix of hands-on, step by step for teaching the concepts and
command sequences then breaking the class into groups of twos for
individual projects towards the end of the class is working pretty
well. The Projects go from storyboard to animation(very short
projects by the way) with me stopping the class to explain problems
that come up and would be pertinant to the majority. I don't use
tutorials per se because I don't feel they are effective in an intense
32 hr class.