#OS/2 w/ 3DS 3
23-Nov-93 02:39:59
Sb: #67652-#OS/2 w/ 3DS 3
Fm: Bailey Brown 73020,3442
To: Doug Azzarito 72360,3555
Re: R4 as 32bit OS/2 app.
What I'd really like to see is R4 support whatever PC OS that has 3D
support. If that's NT with OpenGL, then so be it. By then, a good
realtime Garroud shading board will cost about $1K. Wouldn't it be
killer to have realtime previews? How about realtime draft-quality
renderings using a higher end ($2K) board that does texture mapping
in hardware?