#Smoothing Problem
20-Nov-93 13:42:56
Sb: #67389-#Smoothing Problem
Fm: Yost Group 76702,413
To: Colin J. Osborne 73444,1261
Colin,
I just looked at your helmet. You can fix your problem by selecting
all the vertices in the helmet portion, and then applying
Modify/Vertex/Weld to the selected vertices. I'm not sure where you
got the original helmet mesh, but it was evidently not completely
"legit" for 3ds. (In addition, looks like you'll need to use a
2-sided material since it's made up of a shell of single faces.)
– Jack