#Reflection Bug
18-Nov-93 17:00:12
Sb: #67129-#Reflection Bug
Fm: David Stinnett 70214,774
To: david W. mennenoh 71561,2343
David,
Oops! I played with this one and it looks like what happens is
that with atmosphere turned on (fog or Distance cue) the box IS
reflected in the sphere, but the renderer is ignoring the object
material and is making it the same color as the fog color. I did
this: – Create an L-sphere and a box in front. Create camera and
omni light. Assign blue plastic to the box and a pure auto reflect
material to the sphere. Should render fine. – Set up camera ranges
so both objects are inside ranges (to keep object colors clean).
setup a yellow fog and turn it on but leave the fog background button
off. When rendered I got a black sphere reflecting a pure yellow box
(even though the box is blue.) Go back and turn on the fog background
and when rendered all you should see is a mirrored ball reflecting a
yellow box against a yellow background, in other words, a solid
yellow screen!
I think this is the same for distance cueing only your seeing the box
reflection blend into the black background. I only played with fog, but tried
different materials and settings, all with the same effect. Sounds like a
creepy crawly to me. A big hairy mean one! <g>
David