#Reflection Bug
20-Nov-93 02:15:38
Sb: #67129-#Reflection Bug
Fm: ALAN IGLESIAS 70262,1240
To: david W. mennenoh 71561,2343
Certainly, David, the reflections don't work the way I would expect
them to under this situation. If you turn the "far" down from 100%,
the reflections _do_ start to appear. However, this would seem to be
inconsistent with the defined camera ranges for the distance cueing;
if the distance between the reflective object and "reflectable"
objects in the scene is equal to or greater than the defined camera
ranges, the distance cue should act accordingly. To put it simply, I
would expect the "camera" that "shoots" the six cubic reflection maps
(for the reflective object) to exhibit the same range/distance cueing
characteristics as the settings for the camera used to render the
scene. If the reflective object *itself* falls into the influence of
the distance cue (as seen by the camera), the object (and it's cubic
materials) should be influenced accordingly. In my test, the camera
ranges were *well* outside the perimeter including the camera, the
reflective object, and the other "reflectable" objects. I'd guess
that the distance cue, in a case like this, should have no effect on
the reflections at all.
This is as good as a analysis as I can come up with. I'll leave it to
GaryY for the final word.