CompuServe Messages

#Reflection Bug

    20-Nov-93 02:15:38
Sb: #67129-#Reflection Bug
Fm: ALAN IGLESIAS 70262,1240
To: david W. mennenoh 71561,2343
Certainly, David, the reflections don't work the way I would expect them to under this situation. If you turn the "far" down from 100%, the reflections _do_ start to appear. However, this would seem to be inconsistent with the defined camera ranges for the distance cueing; if the distance between the reflective object and "reflectable" objects in the scene is equal to or greater than the defined camera ranges, the distance cue should act accordingly. To put it simply, I would expect the "camera" that "shoots" the six cubic reflection maps (for the reflective object) to exhibit the same range/distance cueing characteristics as the settings for the camera used to render the scene. If the reflective object *itself* falls into the influence of the distance cue (as seen by the camera), the object (and it's cubic materials) should be influenced accordingly. In my test, the camera ranges were *well* outside the perimeter including the camera, the reflective object, and the other "reflectable" objects. I'd guess that the distance cue, in a case like this, should have no effect on the reflections at all. This is as good as a analysis as I can come up with. I'll leave it to GaryY for the final word.