#WHAT IS… book?
Hello again,
I was wondering whether anyone has come across a good Graphics and Animation
"Dictionary"? I bought a book called Advanced Rendering and Animation
Techniques and, although it's good, it's still a little terse. Takes a lot of
reading to distill the idea.
I just want somewhere to go to find out about rendering and modeling techniques
not offered by 3DS. Stuff like Lambert, Blinn, Radiosity shading types; NURBS,
b-spline patches, Cross-sectional modelling, etc.
Any ideas?
Thanks James