#Flicking Faces
21-Nov-93 20:11:02
Sb: #Flicking Faces
Fm: James Coulter[Mindscape] 73670,677
To: James Coulter[Mindscape] 73670,677
On occasion, I have run across a model that creates flickering faces. I wish I
could be more specific, but that is exactly what they are. I single face on a
surface will flip from lighter than the surrounding area to darker on a 2 to 4
frame interval. This creates a very distracting flicker when I play back a
finished animation.
I have noticed this phenomenon in both R2 and R3. In my recent experience, I
decided to find out what the problem was (using R3). Changing the shading
mode, textures, blurring, and filtering method produce no solution.
The object in question is an L-shape created from the 2D shaper, then lofted
(it is used as a brick wall). When rendered, a single triangular face flickers
intensly for no reason.
By removing all smothing groups from the object, the problem vanished.
If I auto-smooth it again, the problem comes back. I have noticed
this with some boolean models too, but only recently found a
work-around with the extruded L-shape.
This is not a pressing problem since I have found a work-around.
However, I was wondering if anyone knew of what conditions might
predictably cause this phenomenon so that I may avoid it in the
future. Any thoughts are appreciated. — James —